![]() ![]() ![]() planets don't get depleted anymore), but they don't go away either, they just sit there in waiting. Starport Waiting: It seems like if you don't have a destination in your start port, pops stilling in the starport slots don't affect the system (i.e. Usually I'll transfer it to the penal colony, then evacuate/raze the system. You can also transfer pops over to a full system, and the transport will stay in orbit indefinitely. ![]() ![]() You can transfer Cravers over to a "penal colony" as such, for me it was a system that was totally depleted and had only 1 planet. Transfer Pop: Somehow all the Craver worlds I conquered are level 2, therefore they have a star port. Also it gets tedious to select this at every turn. Disadvantage is that you can't really target which pop gets removed, if you have more than 1 type of pop in the system. Here's the 3 methods I'm currently using to remove them:Ĭhain Gang: Advantages of this include the ability to research this very early on, and it only takes 1 turn to remove 1 pop, and you can do it immediately after taking control of a system. I'm currently playing a game as UE, at war with a Cravers AI, and have the issue of conquering Craver systems and having unwanted Craver pops on quickly depleting planets. ![]()
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